Throughout the summer, I followed various newsfeeds, blogs, Twitter, and pinboards in order to build my Personal Learning Network (PLN).
For RSS feeds, I used Feedly. After I signed up, I received an email notifying me that there was a Feedly application. I downloaded the app and never got around to using the website again. This is because the app is easier to scroll through. Also, I look at my phone whenever I have downtime so it's convenient to open the app and look at what's on my feed. When compiling my feed, I looked for national resources for information on education. These include NPR's Education section, New York Times' Education section, U.S. Department of Education, and Teach Thought. From these websites, I learned about anything from school policy, to new testing walkouts, and teacher conferences. I treated Feedly as a news source on what's currently happening in education, about all aspects of education.
For social networking, I used Pinterest and Twitter. Originally, I made a Pinterest and thought I was going to stick with it. At one of my classroom observations, a teacher suggested I get a Twitter as it was fast and becoming a teacher's lifeline.
On my Pinterest, I mainly followed the people that were enrolled in EDUC 422. I had quite a few peers follow me back and we pinned each other's content. For my pinboard, I searched for a lot of assignment and room decorating ideas. My pinboard, "Great Assignment Ideas" had everything from templates for activities to lists of books for middle school students. I found some neat craft and room decorating ideas from my fellow peers' pinboards. This is one of the areas I feel least confident in as a teacher. Any ideas on the topic are very helpful and most pins I've found on Pinterest are above and beyond in terms of creativity and craftiness.
As stated, I made a Twitter at the behest of a teacher that said it will only help me in my teaching career. On Twitter, I follow people I know such as my peers and some teachers I've observed as well as many education and technology Twitters. I tracked a coding hashtag for a while. Every week they would use the hashtag #hourofcode and, around the country, students would log on to websites and build their coding skills. Some of the journalists, and even the California Teacher's Summit, followed me back. I haven't posted any links or started any hashtags. Right now I feel comfortable using Twitter as a news source.
My Diigo
When I bookmark websites to my Diigo, I look for a lot of pages that provide lists. For instance, on Edutopia I bookmarked a list that had websites like Socrative to use as a formative assessment. Webpages that list different apps and websites allow for freedom of choice; I can go to one page for many options. Outside of that, I bookmarked pages that had a lot of good assignment ideas or resources for assignments. As an example, the two sites, Timeline Generator and the Comic Creator on readwritethink.org, prompted me to envision a group assignment. Students could break up elements of a pre-reading assignment and not feel so overwhelmed when starting a new book. Additionally, the websites allow for students to publish their work, a NETS requirement for students. Mainly, my bookmarks focused on possible assignment ideas to stimulate my creative juices.
When following groups on Diigo, I stuck to groups about Web 2.0. Some groups were open and others had to be approved before I was considered a member. In addition to Web 2.0 groups, I followed English and middle school teacher groups. I set my notification updates to weekly, as I thought daily would be too overwhelming. I get emails weekly, usually on Sunday, that give a rundown of what has been posted in that particular group. Some groups didn't turn out to be what I thought. One just keeps posting PowerPoint templates. Groups like Classroom 2.0 often have useful content about different resources to bring to the classroom. For now, I am a passive participant in these groups, as I feel I don't have any particularly useful links to share.
Another social website I perused was Ning. The Ning group I looked at was the Educator's PLN. From there I clicked on different groups such as Edchat. I mainly looked in the discussion forum. Many of the posts were asking very specific questions about teacher's circumstances. The Twitter list on the forum was helpful as it provided some new potential Twitters to follow. In addition, I also looked in the Middle School Language Arts group. There was a particularly interesting post about a teacher asking for advice on a kinesthetic activity for teaching The Outsiders. However, this was posted in 2011. This is a trend I found using Ning. Many posts were not current.
My overall PLN experience was eye-opening. I enjoyed finding different educators to follow and see who they were following and from there expand my network. Throughout the session, the experience became less overwhelming. Originally, it was difficult to know where to look, who to follow, how long do you follow someone until you realize that what they're posting doesn't really pertain to your goals, etc. I am not a big participant online in my personal life. Though I don't comment or link content, I've found it easier to follow, tag, and pin things on my social networks used for education. Almost all the accounts I've made, I've used to find useful resources. The only platform I was not a fan of and never got the hang of is the Ning group. I found the interface not intuitive and not very up to date. Week after week, I saw the same people reposting the same content. Twitter, Pinterest, Feedly, and Diigo all had new content weekly, if not daily, and a variety of people posting. Interesting content, a spread of perspectives, and links to lists is how I judge if the person or group I am following is useful. As a teacher, I am looking for those three aspects in my PLN to help stimulate assignment ideas, stay up to date on new technologies in the field, and continue to learn by reading differing perspectives.
EDUC422
Thursday, August 6, 2015
Wednesday, August 5, 2015
Tuesday, August 4, 2015
STEAM Powered Students
Sara Hunter is here to tell teachers, "You Don't Have to Be A Scientist to Incorporate STEM." Hunter is a third grade teacher and STEM instructional coach. She is interested in flipped classrooms that are on a "transformational level that changes our practice as educators and provides our students with an innovative learning experience" (Nelson, 2014, p. 9). Hunter wants to disprove those who think they must be a "scientist" to bring STEM into the classroom. To that she says, "one of the important pieces in the philosophy behind [STEM] is removing the role of teacher as expert" (Nelson, 2014, p. 9). Some examples of Hunter employing STEM are reading the story Sheep in a Jeep and having students understand what makes the sheep stay in the vehicle or fall out by using physical models, using mobile technology to interact with nature, and tweeting the Mars rover Curiosity (and getting a reply!).
Similarly, authors Stephen Portz and Glen Bull wrote, "Teach STEAM with Toys" (2014) about creative ways of teaching. STEAM is still Science, Technology, Engineering, and Math but now with the added "Art" element. The art part is key because these are not ordinary toys but "automata," or mechanical moving toys. That's where the STEM part is important! Educators and engineers at the University of Virginia are researching how we can use, "digital fabrication technologies, such as 3D printers and computer-controlled die cutters, to create educational toys (Portz and Bull, 2014, p. 35). These tools would allow for students to build these mechanisms as well as room for educational innovation. Our students would be honing their skills as inventors! The author's have some suggestions to get started with while we're waiting for the mass distribution of 3D printers in the classroom. Rob Ives, a math teacher, demonstrated how crank mechanisms work by creating a mechanical toy out of simple paper and card stock. His templates for many similar projects can be found on his website. Teachers can also add electronic extensions such as LED lights to the above project and have a crank turn them on. I'll let the authors explain: "...brush contact light up the eyes alternately at different points in the cycle, which could illustrate parallel and serial circuits in a unit on electricity and magnetism" (Portz and Bull, 2014, p. 36). This activity demonstrates all elements in STEM and encourages student innovation.
Incorporating STEAM into the classroom is very exciting and worthwhile. Saturation of math and science in the classroom can only improve education. It's equally important to keep art in student's lives as well. I know it's dismal in California that we don't have funding for art programs in school. It gives me hope that STEAM is an additional way to bring that outlet for creativity back into the classroom (and funding)! As a future ELA teaching, I'm pleased to find ways to incorporate STEM into my course work. Much like the exercise Hunter did with Sheep in a Jeep, there are elements of any story that can be observed through a practical lens. I feel confident in looking at my literature from different dispositions, but I feel overwhelmed thinking about building a mechanism in my classroom! Thankfully, the authors provide some tips and websites that provide templates so both my students and I won't be totally lost. A mathematical and scientific foundation for students to build on can only help them accelerate in other areas of school, in their careers, and in their ability to understand and parse information.
Incorporating STEAM into the classroom is very exciting and worthwhile. Saturation of math and science in the classroom can only improve education. It's equally important to keep art in student's lives as well. I know it's dismal in California that we don't have funding for art programs in school. It gives me hope that STEAM is an additional way to bring that outlet for creativity back into the classroom (and funding)! As a future ELA teaching, I'm pleased to find ways to incorporate STEM into my course work. Much like the exercise Hunter did with Sheep in a Jeep, there are elements of any story that can be observed through a practical lens. I feel confident in looking at my literature from different dispositions, but I feel overwhelmed thinking about building a mechanism in my classroom! Thankfully, the authors provide some tips and websites that provide templates so both my students and I won't be totally lost. A mathematical and scientific foundation for students to build on can only help them accelerate in other areas of school, in their careers, and in their ability to understand and parse information.
Nelson, S. (February 2014). You don't have to be a scientist to incorporate STEM. Learning and Leading with Technology. (41)6. Retrieved from http://www.learningandleading-digital.com/learning_leading/february_2014#pg11
Portz, S. and Bull, G. (February 2014). Teach STEAM with toys. Learning and Leading with Technology. (41)6. Retrieved from http://www.learningandleading-digital.com/learning_leading/february_2014#pg37
Portz, S. and Bull, G. (February 2014). Teach STEAM with toys. Learning and Leading with Technology. (41)6. Retrieved from http://www.learningandleading-digital.com/learning_leading/february_2014#pg37
Tuesday, July 28, 2015
Assistive Technology: Inclusion for Everyone
Kelly Ahers in "Building an Assistive Technology Toolkit" states that the goal of AT services is to build "toolkits" that instill "independence and confidence in students with special needs" (2011, p. 22). Ahers then goes on to explain that many services are free or are provided by many operating systems such as Windows Vista and Apple's Snow Leopard (a bit outdated, but I'm sure Yosemite has kept and improved upon these technologies). So many features on our OS are low tech and yet help a great deal. This includes magnification, narration, changing the text size, keyboard shortcuts as well as on screen keyboards. There are also more advanced options like speech recognition.
A particular type of AT I found interesting were the technologies that allowed students to progress into higher education. In the film "How Assistive Technology Enables Dreams," Lukas Bratcher hopes to go to college on a music scholarship. His hopes can become a reality due to his specially made Euphonuim horn that accommodates for his condition, amyoplasia arthrogryposis multiplex congenita. As his music teacher says in the film, Lukas's talent and will to play the Euphonium horn was always there. It was AT that enabled him to interact with his environment that would allow him to showcase that talent and dedication. This is also true for Susanna Sweeney-Martini and the kindergarten class in the film. For the kindergarten class and Susanne, their AT devices assisted with their exceptional learning conditions. From voice recognition to enlarged text, whatever their need, AT helped satisfy it.
AT provides more equitable access in all learning activities for students with exceptional learning needs. In his article "As I See 'AT,'" Daniel Cochrane addresses this point: "...the traditional concept of disability locates the problem entirely in the person rather than seeing the disability as a result of the transaction between a person and his/her environment. AT doesn't change the person, it changes the person's interaction with the environment" (2014, p.36). Cochrane's explanation really is an eloquent and succinct way of putting it. Access to this types of assistive technology is imperative not only for students but also for teachers. Even an entry level of understanding of AT can help pinpoint possible areas where students require AT. I was very ignorant of how many resources there are already built into our computers. Just from reading and watching these few sources I have already increased my awareness and now know possible technologies students with needs can use.
Resources:
Ahrens, K. (November 2011). Building an assistive technology toolkit. Learning & Leading with Technology. 39(3). Retrieved from http://www.learningandleading-digital.com/learningandleading
Cochrane, D. (March/April 2014). As I see "AT": Mind the AT-IT overlap. Learning & Leading with Technology. 41(6). Retrieved from http://www.learningandleading-digital.com/learningandleading
How assistive technology enables dreams. (2005, February 5). Retrieved at http://www.edutopia.org/assistive-technology-enabling-dreams-video
Tuesday, July 21, 2015
How Do We Get "Creatical"?
AR Digital Storytelling
Technology has made it's presence known in the classroom and it's here to stay. But what if education went really, really virtual? In Jason Ohler's article, he tells of an ARt gallery (no, that's not a typo). ARt is an augmented reality art gallery. By using real life artwork and programming "triggers" for digital devices to read, a hybrid of virtual reality and real life is created! This is a revelatory tool for digital storytelling. Not only can an artist (the student) create an interactive experience with their art but also use a visual trigger to prompt an overlay that shows the creative process behind making that piece of art!
I absolutely think tools such as AR are worthwhile and can only improve education. As Ohler comments, "Once you understand AR's fundamentals, you begin to see its potential applications all around you." (2014, p.21) Coming from a Language Arts background, the students could use augmented reality software to do group projects on book reports. The students could have the characters in the story talk with one another about events in the story. Another option would be to have a hand-drawn picture of a pivotal scene with a quick-response (QR) code that when read, prompts a video of the author talking about the mechanics/motivation of that particular scene.
I think AR will most improve education by providing the tools for students to completely redesign how we're using it. Currently, as Ohler states, we are "using a new medium to explore a blend of new and old expression, but we are just scratching the surface of the kinds of art we can make that is unique to the AR world." (2014, p.19) The generation of students using AR technology as a norm in the learning process will invent entirely new ways of using that technology. The true, positive outcome of technology in the classroom is innovation!
Backchanneling with Middle Schoolers
Michael Mills and Jessica Herring in Benton, Arkansas are using "backchanneling" in their Benton Middle School classroom. What is backchanneling? It's a "streaming conversation -- public or private -- that you and your students can have while another activity is going on." (Mills, 2014, p.30) The students received an QR code to access TodaysMeet though a browser on their device (this particular exercise was BYOD-- Bring Your Own Device). While viewing a video adaptation of Ray Bradbury's "The Pedestrian," students could comment in the chat with their predictions, commentary and questions. All students were assigned pseudonyms so only the teachers could see who was making which comments.
Backchanneling is an interesting method of streamlining the discussion. The teachers in the article said that "using personal technology to discuss their predictions and thoughts engaged [students] in a richer, more enthusiastic way." (2014, p.31) If being able to comment on their own electronic device is generating conversation, then I encourage it. Looking at the opportunities backchanneling provides, it's easy to see how this can lead students to receiving feedback on content of their own. For instance, if a student is going to present a Youtube video where the assignment is to change/continue a characters plot line, students can have their own devices and comment/ask questions while the video is being played for the class. Backchanneling is a tool to be used in conjunction with technology for digital storytelling. Backchanneling can improve education by providing live commentary on events happening in the present. It also can cut out the waiting time if a student has a question. We've all been there where we forget the question we had! Overall, background discussion provides for constant discussion which in turn helps close any gaps in student comprehension.
**NOTE: "Creatical" is owed to Jason Ohler. Please see resources below.
Resources:
Ohler, J. (March/April 2014). Beyond the gallery wall. Learning & Leading with Technology. 41(6). Retrieved from http://www.learningandleading-digital.com/learningandleading
Mills, M. (December/January 2014). Backchanneling with middle schoolers. Learning & Leading with Tecnhology. 41(4). Retrieved from http://www.learningandleading-digital.com/learningandleading
Tuesday, July 14, 2015
Let’s Get Ethical: Teaching Digital Citizenship
Before reading these two articles and taking EDUC 422 at
CSUSM, I was not aware of the term “digital citizenship.” My lack of awareness
seems to be what educators are trying to correct by teaching digital
citizenship in school. In an ever-evolving technology based world, a necessary
skill students (and teachers!) must hone is media literacy. Digital citizenship
is being media literate. It is of some debate whether teachers should teach
ethical behavior for being online or simply provide the technology and
applications for students to communicate with the rapidly changing digital
world and act as a guide.
As it stands, there is already misuse of technology and
resources. Too often students fall victim to plagiarism, being written up for
using their personal device in class, or a ho-hum attitude about technology in
the classroom if it isn’t being used for entertainment. How do you correct
this? I firmly support teaching digital citizenship to students. A component of
being media literate is not only citing your sources but also understanding
your wider responsibility to the online community. If a student can realize
that just as they want online privacy, credit for their work, to be seen as an
authority, and praised for their authorship so does the rest of the Internet!
This realization should be celebrated, as Jason Ohler, a champion of digital
citizenship, notes in his argument for technology in the classroom.
We are only going forward. In order for our students to be
good digital citizens they need to be provided with proper, up to date digital
environments and guidance.
Ribble, M., Bailey, G., & Tweed, R. (2004). Digital citizenship: addressing appropriate technology behavior.
Retrieved from http://cc.csusm.edu/pluginfile.php/354492/mod_resource/content/3/digital_Citizenship_ISTE%281%29.pdf
Ohler, J. & Malmstrom, M. (2012, November 30). Should schools be required to teach digitial
citizenship? Retrieved from http://cc.csusm.edu/pluginfile.php/354493/mod_resource/content/2/Teaching_Digital_Citizenship_Y-N.pdf
Wednesday, July 8, 2015
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